

Metrics
This can be a contentious issue for some creatives, it's seen as Science vs Craft, but for me anything that can better inform the design...


Commercial viability.
When directing a game, ensuring the commercial viability of the project is a key role. This covers many areas, from ensuring it hits your...


Feral - Unpublished
Heres another game I worked on that never saw the light of day, and it is called Feral. I have a thing for Werewolves, not sure why, may...


Wildlife - A Game Concept
Anyone who has worked in the games industry for a while will have a number of games they have worked on that didn't make it to market for...


Direction
So what is Direction? The following is a phrase I often use to describe a lack of direction "I don't know what I want, but I know what I...


Me Monstar: Hear me Roar!
Me Monstar is a concept that I started working on at Cohort way back in 2008. We had just finished pre-production on The Shoot and were...


The Shoot
The way I liked to describe The Shoot to people is “imagine if Universal Studios did shooting galleries” and you pretty much get the...